An other MeshLab's filter coming! I developed (together with the previous filter of Obscurance) one filter that calculates t The SDF is also used for the auto-skeletonisation of characters, animals ecc... It would be nice to exploit this work developing a filter for auto-rigging a character, a nice feauture that was recently added to the Mixamo tools (http://www.mixamo.com/c/auto-rigger). http://www.cs.tau.ac.il/~liors
A preview of the filter was published on the MeshLab's Facebook page.
Lucy model, courtesy of Stanford University. (http://graphics.stanford.edu/data/3Dscanrep/)